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- ULTIMATE BLACKJACK
- COPYRIGHT (C) 1995 ACCIDENTAL SOFTWARE
- "If it's good, it's ACCIDENTAL"
-
- NOTICE
-
- ACCIDENTAL SOFTWARE DOES NOT PROMOTE OR CONDONE USING ULTIMATE BLACKJACK
- FOR GAMBLING PURPOSES AND IS NOT LIABLE FOR DIRECT, INDIRECT OR CONSE-
- QUENTIAL DAMAGES RESULTING FROM THE USE OF ULTIMATE BLACKJACK.
-
- Table of contents
-
- 1. Game features
- 2. System requirements
- 3. Registration
- 4. Installation / Set up
- 5. Game startup
- 6. Command line options
- 7. Function keys
- 8. Playing the game
- 9. Special subjects
- 10. Use with windows
- 11. Other Ultimate Games
-
- To PRINT A COPY OF THIS MANUAL, push F8 while playing the game. Alternately,
- you can load this file "MANUAL.TXT" into your word processor (this file
- is ASCII text with no embedded characters.) You can also redirect the manual
- to your printer by typing the following at the DOS command line.
- "TYPE MANUAL.TXT > PRN" then push ENTER.
-
- GAME FEATURES
-
- 1. Play BLACKJACK with up to 4 computer generated players.
- 2. Set the number of decks to be used (up to six decks).
- 3. Change the game rules to match most casino rules.
- 4. Monitor game statistics as the game progresses.
- 5. Use BET UNITS to systematically increase bets as the card count sweetens.
- 6. Use one or both built in count systems to verify or develop your own.
- 7. Modify a count system to suit your own needs.
- 8. Let the computer play your hand with a strategy you develop in the
- simulations "BUILD STRATEGY" choice. Tailor this strategy with a custom
- "TUTOR" and "CUSTOM COUNT" systems if desired.
- 9. Use the "SIMULATION FEATURE" (see 8 above) to test your theories in
- long term play (speed up the game and let it play up to 30000 hands
- in a short period of time.
- 10. Change your table position and the number of players at the table at any
- time.
- 11. Monitor your table mates strategy and bets, see how they fare over the
- long term.
- 12. Recall your last game and continue play just as you left it last time if
- so desired.
- 13. See a quick BIOGRAPHY of other players you may encounter at the table.
- 14. Monitor both count systems with the touch of a key before placing a bet.
- 15. Use the "TUTOR" as a graphic illustration of the statistically correct
- move, or use a quick key selection to verify your choice before deciding
- what to do when it's your turn to take a card.
- 16. Have the computer display your hand total as an aid if desired.
- 17. Intuitive easy to use interface.
- 18. Easy registration for a low price.
-
- SYSTEM REQUIREMENTS
-
- 1. IBM or 100% compatible computer.
- 2. EGA or VGA compatible display with 256K RAM on the video card.
- 3. Hard disk.
- 4. 550K of free RAM (480 with extended memory.)
-
- Desired equipment:
-
- 1. Mouse.
- 2. 590K (520K with extended memory) of free RAM.
- 3. Sound Blaster. (registered version)
-
- REGISTRATION
-
- 1. The game supplied is an unregistered version. This version is
- provided as a demonstration of the game capabilities and provides
- a fully functioning BLACKJACK simulation. Some game enhancements
- are reserved for those users who find this game to be a worthwhile
- investment. Shareware is a try before you buy marketing method. If
- you make regular use of this software, you are expected to "purchase"
- it by paying the registration fee. Registered users will receive
- a disk with the most current version of this game. The registered
- version has several game enhancements not available in the unregistered
- copy. These features are listed below.
-
- REGISTRATION BENEFITS
-
- 1. Your registered version will no longer have registration reminders
- on screen.
- 2. Your registered version will allow you to select the amount of money
- you will have when starting the game. The unregistered version will
- always start you with $1000.00.
- 3. Your registered version will allow you to save and recall the previous
- game just as you left it.
- 4. Your registered version will allow you to access the "CUSTOM CARD COUNT"
- system so that you may modify it as you desire. Your custom system will
- be saved under the name you signed in with and will be available for each
- subsequent game you play and sign in with using that name.
- 5. Your registered version will save any "CUSTOM TUTOR" screen you develop.
- It will be saved and reloaded as in #3 above.
- 6. Your registered version will no longer be limited to 100 hands during
- a "SIMULATION". Up to 30000 hands may be completed for each simulation.
- 7. Sound Blaster support is provided. If you have a Sound Blaster or 100%
- compatible system, you can order the optional voice pack for this game.
- These files will allow you to hear digital recordings of the words seen
- in the talk balloons. This provides for a more realistic and entertain-
- ing game. NOTE: When all voice files are decompressed to your hard disk,
- they will occupy more than 1.2 mega bytes of space.
-
- 8. Registered users can order additional "ULTIMATE" games at a 20% discount.
- If you order the Voice Pack for Ultimate Blackjack, you will receive the
- Voice Pack for all other "ULTIMATE" games you purchase free. If these
- games are ordered at one time, you need only pay one shipping and
- handling fee for the entire order. See "OTHER ULTIMATE GAMES" at the
- end of this file for a description of these games.
-
- PRICE LIST
-
- Please print an order form to see the price list. The file name for the
- order form is "orderfrm.txt", and can be printed to the screen if desired.
-
- PRINTING A REGISTRATION FORM
-
- A registration / order form can be printed out by pushing F5 when playing
- the game. The form is ASCII text and should print on most printers.
- If you can't print out of copy of the registration / order form, just send
- us the information above. The file name for the order form is
- "ORDERFRM.TXT", you can load this file into your word processor for print
- out if desired. Please include the type of disk desired. Better yet,
- give us a call at 619-247-2804 or 800-771-6746 and charge it.
-
- Technical information: 619-247-2804.
-
- Foreign orders please specify U.S. currency with your check, an International
- Money Order (specify U.S. currency) or supply the credit card information
- listed above.
-
- GAME STARTUP
-
- Type "UBJ" to run the program once it is installed on your hard disk.
-
- COMMAND LINE OPTIONS /N /D /S
- (TROUBLE SHOOTING)
-
- 1. /N = No extended memory. This game will use extended memory if It is
- available. If the program functions erratically, it may be due to a
- problem with the EXTENDED MEMORY interface. If this is the case, starting
- the program by typing "UBJ /N" may solve the problem. NOTE: You must have
- the RAM switch set in place of the NOEMS swicth on the EMM386.EXE line of
- your config.sys file before your computer can make expanded memory available
- from extended memory.
-
- 2. /S = SOUND BLASTER OFF. If you have a SOUND BLASTER and the associated
- voice files, the game will start with the voice files loaded and talking.
- If you want to start without the SOUND BLASTER, type "UBJ /S" and no sound
- effects will be heard. A few instances of system incompatibility with
- the voice portion of this game have been noted. If you ordered the voice
- version of this game, and your system locks up when attempting to run the
- program, there may be an incompatibility with your hardware and the way
- this game addresses the sound blaster. Use the "/S" switch to bypass
- sound blaster initiation routines. If the program will run when using
- the "/S" switch, but will not run without it, the sound blaster portion
- of this program is not compatible with your system hardware. In this
- case you will need to start the program with the "/S" switch.
-
- 3. /D = DEMO. A DEMO mode is available, to run the DEMO mode, type
- "UBJ DEMO" to start the game. Push F4 to stop the DEMO. The DEMO can be
- started in the silent mode by typing "UBJ /D /S".
-
- FUNCTION KEYS
-
- F1: Reads the game manual from within the game if enough RAM is detected.
- If you have extended memory enabled on your system, you should be able
- to use this function. Without extended memory, approximately 590K of free
- RAM is needed to read the manual when the game is running. If you can't
- read the manual due to insufficient memory, run "BJMANUAL" from DOS. You
- should be able to print out a copy of the game manual even if you can't
- read it with the F1 key. See F8 below.
-
- F2: Toggles the RESHUFFLE MARKER display ON or OFF. See RESHUFFLE MARKER.
-
- F3: Toggles Max cards at shuffle ON or OFF. See RESHUFFLE MARKER.
-
- F4: Turns a running simulation off. See SIMULATIONS.
-
- F5: Selects ordering information and allows printing of the Registration
- / Order form while playing the game.
-
- F8: Prints a copy of the game manual.
-
- F10: Toggles Alternate Statistics on/off. Statistics must be enabled before
- this function key is hot.
-
- F1, F2, and F3 are available only when in the Main Menu and before a bet is
- placed. F4 is only available to stop a simulation after a simulation is
- started. F5 is only available in the unregistered version of the game.
-
- PLAYING THE GAME
-
- The following information refers to the registered version of this
- game. Some features will not be available in the unregistered version.
- See REGISTRATION BENEFITS above for a listing of these features.
-
- Sign in with the name you want to use for this game. Your game will be
- saved under this name. If a custom count system or custom tutor page is
- developed for this game it will also be saved under this name. This
- allows players the option of continuing the game if they sign in with
- this name at a future time.
-
- 1. Select players manually
- 2. Random player selection
-
- Once you have signed in, you will be presented with the above menu
- (assuming you have a mouse). Non mouse systems are limited to selection
- number 2.
-
- Your position at the table is always occupied by a computer generated
- player chosen to play as your proxy. If you choose "1. Select players
- manually", your proxy can be any one of the 12 computer generated players
- provided. If you choose "2. Random player selection", your proxy will always
- be the generic person "U". The generic person can be easily recognized
- because he/she has no face or other features, and has a prominent "U" in
- the middle of his/her chest. The computer generated person you are using
- will have a name tag with your name on it to indicate that he/she is
- playing as your proxy. You have complete control over this character
- during game play (consider it to be your slave ready to serve your every
- whim). If you have selected a SIMULATION, your proxy will play for you
- with the strategy you have selected.
-
- Each menu is active when the hand pointer appears. To select an item
- from the menu, move the hand pointer to the desired item (use your mouse or
- the keyboard) then press Enter or the left mouse button. Alternately, you
- may use key that corresponds to the letter in parenthesis () to select the
- item. Use the "ESCAPE" key to exit any menu.
-
- MAIN MENU
- (B)et
- (D)ecks
- (C)ount
- Cu(S)tom
- S(T)atistics
- (H)it Soft 17
- (G)ame speed
- (O)ptions
- QUIT
-
- BET: This selection accesses the bet menu. If a previous bet has
- been made, you may "(R)epeat" the last bet without going to this menu by
- pushing the "R" key. The bet is always made in a number of "bet units".
- The amount of money that one bet unit represents can be changed by pushing
- the "+" or "-" keys on the keyboard or by moving the hand pointer to either
- the + or - button at the top of this menu, then push the left mouse button
- to increment or decrement the bet unit amount. The initial value of the
- "bet unit" is $2.00. The range of possible bet unit assignment is
- $1.00 to $100.00.
-
- BET UNIT $2
- (1) Unit
- (2) Units
- (3) Units
- (4) Units
- (5) Units
- (N)o bet
-
- When in this menu, you can access the information in both count systems
- before placing a bet if desired. To get the "CURRENT COUNT" and "TRUE
- COUNT" either press the space bar or the right mouse button. To get the
- information concerning the current count ratio, press the "R" key. See
- "CUSTOMIZE" for a discussion of these topics. Use NO BET or "ESCAPE"
- to exit this menu without placing a bet. Once a bet is selected the
- game will continue with the dealer dealing the cards to all players.
- Select all desired options before making a bet.
-
- DECKS: This option allows you to choose a new deck or decks
- if more than one is being used. If a different number of decks is chosen,
- or (N)ew decks is selected a reshuffle of the cards will occur.
- SHUFFLE PROCEDURE - When new deck(s) are brought into play, the deck(s) are
- shuffled and cut a random number of times. Possible selections are....
-
- (O)ne deck
- (T)wo decks
- (F)our decks
- (S)ix decks
- (N)ew decks
-
- If a different number of decks is selected, a shuffle is forced and you will
- be asked to cut the cards. To leave the number of decks the same simply push
- ESCAPE or reselect the same number of decks again.
-
- CUTTING CARDS. This performs an actual cut of the cards as would
- happen in the real world. Move the hand pointer to the desired point in the
- card stack (will be shown as a percent of the deck from bottom to top - you
- will be able to select from 15% to 80%), then press the left mouse button or
- RETURN. If you push the SPACE bar the deck will be cut at a computer deter-
- mined random point.
-
- COUNT: This selection will display your current hand value when
- it is your turn to play.
-
- CUSTOM: This selection opens a sub menu with the following selections.
-
- 1. TUTOR: This allows you access to the custom tutor page.
- This is designed to allow you to change the tutor page as you desire.
- Follow the prompts to make your own custom tutor page. When complete push
- ESCAPE and your custom screen will be saved. NOTE: The new screen will be
- saved under the name you signed on with, any time you sign on with this name
- in the future the CUSTOM TUTOR screen will be loaded. You may change back
- to the original TUTOR screen by selecting TUTOR then pushing "D" for default.
- You can use a CUSTOM TUTOR screen in conjunction with SIMULATIONS to test
- your theories for long term play. This screen is designed to provide a
- visual learning tool to select the statistically correct action based on
- your hand value (card count) and the dealers UP (visible) card.
-
- 2. COUNT SYSTEMS: Use this screen to see how the card
- count is progressing. Also available is a quick look at the other players
- at the table. Each players money, their last bet and the type strategy
- they are using is shown. Two count systems are shown on this page. One
- can be modified to accommodate your own count system if desired. The current
- RATIO and current COUNT can both be seen on the small tv monitor at the
- top right of the game by pressing "R" for RATIO or SPACE BAR (right mouse
- button) when in the bet menu.
-
- a. RATIO - This provides a current ratio of "other" cards
- to "10 value" cards in the unused portion of the deck. When the ratio becomes
- smaller (i.e. there are proportionally more ten value cards left in the
- unused cards (shoe) than small cards) the player has a mathematical advantage
- and may want increase his bet. See the discussion on CARD COUNTING SYSTEMS at
- the end of this file for more information.
-
- b. POINT COUNT SYSTEM - This system is provided with the
- values assigned to each card so that a full shoe of cards will provide a
- count of "0". As the cards are dealt, if more small value cards (counted as
- +1) are dealt, the count will go positive indicating the remaining shoe is
- rich in face cards, 10s, and aces. A positive count indicates that an
- advantageous situation for the player may be developing and an increase in
- the bet may be warranted. The values associated with each card will change
- the overall count total. If you are attempting to develop your own counting
- strategy, you can change these values as desired. See the discussion on CARD
- COUNTING SYSTEMS at the end of this file for more information.
-
- 3. SOUND BLASTER: If your computer has a sound blaster or
- 100% compatible system, you will be able to select the sound blaster on/off
- if you have purchased the optional voice files for this game. (see regis-
- tration benefits above)
-
- STATISTICS: This selection will display many statistics of the play.
- Such as the number of hands dealt, whether you are up or down and by how much.
- Also included is a YOURS vs STATS display, this lets you know the percentage
- of decisions that are statistically correct according to the TUTOR.
- Many other items are show when statistics are displayed. Push F10 to Toggle
- the second screen of statistics on/off.
-
- STATISTICS PAGE 2. -- F10 Toggle
-
- 1. Hands U'v Pushed : The number of hands you've played that
- have ended in a push.
- 2. Wins/Wins+Losses : Shows the ratio of your wins divided by
- number of wins + the number of losses you have had so far.
- 3. Wins/Wins+Loss+Push: Computed the same as #2 except that the
- number of Pushes is added to the divisor.
- 4. Push/Wins+loss+Push: Shows the ratio of the number of pushes
- divided by your total Wins + Losses + number of pushes.
- 5. Blackjacks U'v Had : Shows the number of Blackjacks you have
- had so far in the game.
-
- NOTE: Higher numbers for #2 and #3 may indicate that your strategy
- will perform well. To get a better indication of how good your
- strategy is, run a simulation that allows you to see the results over
- at least 1000 hands. You can expect short term ratios to vary
- widely. Numbers above .50 means that you are winning more than
- you are losing. Hands that are Surrendered are counted as losing
- hands. A push hand is not counted as a win or loss.
-
- HIT SOFT 17: This selection can be toggled on or off. When on
- (button down), the dealer is forced to hit a soft 17 hand, all other hands
- that result in a count of 17 for the dealer results in the dealer standing.
- With this selection off, the dealer stays with all card counts of 17 or more.
-
- GAME SPEED: The game speed may be adjusted from fastest (value 25) to
- slowest (value 1). The game speed is initially set to 16. If you have the
- SOUND BLASTER voice files, this provides the best setting to allow enough
- time for all voices to be heard. Sound Blaster talking can be heard at
- faster game settings (up to 18) after setting 18, no voices will be heard.
- At the highest game speeds some game animation is bypassed. The fastest
- settings are designed to be used with SIMULATIONS so that a large number
- of hands may be played in a short amount of time.
-
- OPTIONS MENU
-
- OPTIONS: This menu provides access to many of the options available
- for game customization. Nearly any combination of casino rules can be
- selected through this menu.
-
- SIMULATIONS: When selected, the player's hand is played by the
- computer. This is handy to allow the player to investigate the merits of
- different strategy and/or count systems for long term play. The SIMULATION
- function will play up to 30000 hands for you. Any game options selected
- are used during AUTO PLAY, including any changes you may make to the CUSTOM
- SUGGESTIONS screen, the CUSTOM COUNT option, and the BET UNITS. Use the game
- speed up feature to rapidly play a large number of hands to check strategy
- combinations over the long term. The strategy your proxy will use during
- a SIMULATION is outlined below and is available on for review on the
- COUNT SYSTEMS screen.
-
- Strategy (1)
- Strategy (2)
- Strategy (3)
- Strategy (4)
- (B)uild strategy
- (N)o Simulation
-
- 1. Strategy #1
- 1. Hit on 16 or less
- 2. Stay on 17 or greater
- 3. Random bet $10 or $20
-
- 2. Strategy #2
- 1. Uses strategy from the TUTOR screen (custom
- or default whichever is selected)
- 2. Bet is your INITIAL BET AMOUNT
- 3. Increase bet if RATIO improves (see COUNT SCREEN)
-
- 3. Strategy #3
- 1. Hit on 16 or less
- 2. Stay on 17 or greater
- 3. Double on 11 count
- 4. Split Aces or 8s
- 5. Bet is same as in strategy #2
-
- 4. Strategy #4
- 1. Uses strategy from the TUTOR screen (custom or
- default whichever is selected)
- 2. Bet is INITIAL BET AMOUNT
- 3. Increase bet as TRUE COUNT increases
- (see COUNT SCREEN). 5 X INITIAL UNIT is max bet
-
- 5. Build strategy
- 1. Use this selection to build a strategy
- for the computer to use in the simulation
- 2. Additional information is displayed on the
- screen when this selection is chosen
- 3. See STRATEGY BUILDING at the end of this file
- for additional information
-
- 6. No simulation (Escape)
- 1. Terminates the SIMULATION selection.
-
- NOTE: If a SIMULATION is running, push F4 to stop the SIMULATION. You will
- hear a tone to let you know the simulation will end after the current round
- is played to a conclusion. A simulation will not start until you place the
- first bet. This allows you to select all desired options, game speed, bet
- units and modify the TUTOR or the POINT COUNT SYSTEM before the SIMULATION
- starts. If COUNT is not selected as an option before the SIMULATION starts,
- the CURRENT COUNT and TRUE COUNT or the RATIO of cards (depending on it's
- applicability for the strategy being used) will be displayed in the small
- TV at the top right of the playing screen instead of the player's count.
- The amount of money you wager as the first bet sets the base bet for all
- hands. This amount may be increased at different times by the computer
- depending on which strategy you have selected or built.
-
- ACCESSORIES: Opens a sub menu with the following headings. This menu
- is not accessible after a simulation has been initiated.
-
- 1. REVEAL CARDS - Shows you the next 52 cards that are left
- in the dealers stack of cards to deal.
-
- 2. CHANGE PLAYERS - You can change your sitting position
- at the table as well as change the number of other players at the table.
- If you have a mouse, you will be presented with the following menu. Non
- mouse systems are limited to selection number 2.
-
- 1. Select players manually
- 2. Random player selection
-
- Selection 1 will take you to a screen that allows you to pick a computer
- player to act as your proxy and select other computer characters to play
- with you. You must select at least your proxy and the dealer. Push
- the DONE button when complete. Push HELP (available in this menu) for
- more information. Push Escape to exit this selection without changing
- anything.
-
- 3. CHANGE DEALER - You can change the dealer. Three are
- available and they will rotate each time this is selected.
-
- 4. DONE (Escape) - Returns you to the previous menu.
-
- DEALER CHECKS 10s: When selected (button down) the dealer will ask
- for an insurance bet and check for a blackjack with either a 10 or ACE
- showing as his up card. DEFAULT: dealer only checks for a possible
- blackjack with an ACE showing.
-
- ALL CARDS UP: When selected the dealer will deal all cards to the
- players face up. This will allow players to more easily perfect their count.
- DEFAULT: Cards are dealt to players face down.
-
- DOUBLE ON ANY: Allows the player to DOUBLE DOWN on any count
- of the first 2 cards dealt. DEFAULT: DOUBLE DOWN only allowed on 10 or 11
- count of first 2 cards.
-
- DOUBLE ON SPLIT: Allows the player to DOUBLE DOWN after splitting
- cards. DEFAULT: No DOUBLE DOWN after a split allowed. If DOUBLE ON ANY is
- selected these rules also apply after a split.
-
- SURRENDER ALLOWED: When selected the SURRENDER OPTION will be
- allowed. When surrender is allowed and selected as your choice, you will
- forfeit 1/2 your bet and turn your cards in to the dealer. NOTE: With
- SURRENDER ALLOWED you may surrender any hand (first 2 cards only) regardless
- of count.
-
- DONE (Escape): Return to the main menu.
-
- QUIT: This selection allows you to quit the game. The following
- will be saved for you.
- 1. All game statistics (see statistics above)
- 2. Your money
- 3. Your CUSTOMIZED COUNT SYSTEM
- 4. Your CUSTOMIZED TUTOR
- 5. The players and dealer you were playing with
- 6. The sitting positions of any players at the table
- 7. The game speed you have selected
- 8. The number of Decks being used
- 9. The Bet Unit being used
- 10. Any combination of options selected
-
- NOTE: When starting the game with a previous game on file, your last game
- results will be displayed and you will be asked if you want to START A NEW
- GAME (Y/N). If "N" is selected your last game will be restored and you can
- continue just as you left the game last time. Even if you decide to start a
- new game, the game speed, number of decks on file, and game options will be
- used for the new game.
-
- DECISION MENU: After the dealer deals all cards to the players and it is
- your ("U"re next) turn, the following menu will be presented for you to
- make a choice.
- (T)utor
- (H)it
- (S)tay
- (D)ouble
- Su(R)ender
- S(P)lit
-
- 1. TUTOR: This selection will bring up the TUTOR screen.
- This screen shows you the statistically correct move based on your hand value
- and the dealers up card (shown at the top of the screen). The suggested move
- will be displayed in the box at the top of the screen as well as graphically
- depicted by a flashing square in the indicated box. If you have customized
- the tutor screen, "CUSTOM" will be displayed in the TUTOR box.
- If the screen has not been customized, the TUTOR box will say "DEFAULT".
- If the screen has been customized and you want to use or see the "DEFAULT"
- screen you can toggle between the 2 screens by alternately selecting "D"
- or "C". NOTE: The default tutor screen was derived from a compilation of
- information from a number of sources, If you believe you have a better set
- of "correct" moves, you should customize this screen as discussed earlier.
- The STATS vs YOUR selection under STATISTICS compares your move
- against the suggested move from this screen (uses CUSTOMIZED version if
- present) to compute a percent of your moves that were the same as that
- suggested by this screen.
-
- NOTE: The move suggested by the TUTOR can be seen in the small TV at the
- top left of the playing screen. Just push the SPACE BAR or the right
- mouse button. This allows you to verify correct recall of the proper
- move suggested by the TUTOR without accessing the tutor page. The CURRENT
- AND TRUE COUNT can be accessed by pushing then "C" key, and the count RATIO
- can be accessed by pushing the "A" key. The count displayed at this point
- is the count based on all cards dealt except the dealers down card. The
- player should select "ALL CARDS UP" from the options menu to make the count
- shown coincide with the cards that have been dealt.
-
- 2. HIT: Causes the dealer to "HIT" you with a card when selected.
-
- 3. STAY: Indicates to the dealer you do not want any more cards, the
- dealer will proceed to the next player in line.
-
- 4. DOUBLE: Causes the bet to be doubled - the dealer then deals you
- only one more card. NOTE: The default rule for DOUBLE only allows this when
- your first two card count is 10 or 11, and does not allow a DOUBLE after a
- split. Both of these limitations may be changed through the OPTIONS menu.
-
- 5. SURRENDER: When SURRENDER is selected, you turn your cards in to
- the dealer and forfeit 1/2 your bet wager. NOTE: The default rule is no
- surrender allowed. This can be changed through the OPTIONS menu.
-
- 6. SPLIT: When selected your first two cards will be SPLIT into 2
- separate hands, you will then play each individually. Splits are only
- allowed when the first two cards dealt you are a pair or both equal a 10
- count. Your bet is doubled. When splitting ACES, you will receive only one
- card for each ACE. You can not split multiple times.
-
- NOTE: Only those selections you have set the game rules up for with the
- OPTIONS menu will be available to you. If an item is not available, it will
- not have a button next to it on the menu.
-
- MOUSE SUPPORT: Any Microsoft compatible mouse should work with this program.
- Drag the hand pointer to the desired selection then push the "LEFT" mouse
- button to select. When an item is selected the button corresponding to it
- will be down. If the game asks for a response in the form of a "Y/N" answer
- (i.e. INSURANCE?) the mouse buttons are implemented as follows.
-
- LEFT MOUSE BUTTON = "Y"
- RIGHT MOUSE BUTTON = "N"
-
- SPECIAL SUBJECTS
-
- CARD COUNTING SYSTEMS
-
- There are as many card counting systems as there are "EXPERTS" at blackjack.
- This game provides the RATIO system as a fixed card counter, and provides a
- flexible POINT COUNT SYSTEM. The POINT COUNT SYSTEM can be modified by the
- registered user to provide what ever count he desires based on values
- assigned to each card. Any system attempts to provide the player with an
- idea of whether the cards remaining to be played have relatively more 10
- value cards versus lower value cards. Theoretically a shoe remaining that
- is high in 10 cards favors the player and is a disadvantage to the dealer
- and may warrant increasing the bet.
-
- CURRENT COUNT versus TRUE COUNT
-
- Point Count Systems may provide abnormally high or low counts in multiple
- deck games. This count is called the CURRENT COUNT, to provide a better
- estimate of the actual make up of the remaining cards, the TRUE COUNT was
- developed to average the current count over the number of decks remaining
- in the shoe. NOTE: These systems are provided as flexible tools to be used
- as the player desires. If you are serious about card counting in BLACKJACK
- you should purchase one of the many books available on the subject.
-
- RESHUFFLE MARKER
-
- The deck or decks will be reshuffled when the number of cards dealt meets
- or exceeds the point in the deck established by the Reshuffle Marker.
- The Reshuffle Marker is normally established in this game by reserving
- 5 cards per hand to be dealt plus 10% of the total cards being used
- plus a random number between 5 and 15. If the player desires to allow
- more cards to be dealt before a reshuffle, this can be accomplished by
- pushing the F3 key. This will move the reshuffle marker in the deck to a
- point represented by only 5 cards per hand to be dealt. This option is
- shown on the screen via the message "Max cards at shuffle ON". Each time
- the decks are shuffled this message will appear to let you know that this
- option is in place. The exact position in the deck that the reshuffle will
- occur can be seen by toggling the F2 key to bring up the Shuffle Maker
- display. This display shows you the card deck and the position of the re-
- shuffle marker in it. The Current Count and True Count are shown and updated
- with each card (the count shown is based on each card dealt to all players
- except the hole card held by the dealer.) The hole card is counted only after
- it is shown when the dealer completes his hand. The All Cards Up option
- should be used with this display to practice card counting.
-
- CAUTION: It may be possible for the dealer to run out of cards before
- all players have received their cards if using Max cards at shuffle ON. If
- all players happen to take more than 5 cards on the last hand before reshuffle
- this is theoretically possible (though unlikely). If this happens, the hand
- results will be erroneous or your system could lock up.
-
- TUTOR
-
- If you are not a card counter or don't want to learn to count cards, the
- TUTOR is designed to provide a way of memorizing the best move based on
- your hand value(count) and the dealers "UP" (showing card). I do not
- claim this to be the "BEST" set of moves for every set of playing rules
- or every player. Users may modify this page to suit their ideas or
- theories. NOTE: If using a custom TUTOR in a SIMULATION, the split only
- on a pair or two 10s rule can be bypassed, any time a combination of cards
- shows up that falls within a split suggestion on a modified TUTOR page,
- "U" will dutifully split the cards for you. Again, you should purchase one
- of may books on the subject to become more knowledgeable about the best
- move based on your count and the dealers up card.
-
- BUILD STRATEGY & SIMULATIONS
-
- This is a powerful feature that commands the computer to play a large number
- of hands for you with a strategy you design. This should provide you with
- information on the merits of your strategy over the long term. When building
- a strategy, Instructions for each entry in the strategy builder form will
- appear as that item is selected. Follow the prompts to build your strategy,
- set the rules the way you want them, adjust the game speed and number of
- decks, modify the TUTOR page if desired, set your BET UNIT and finally place
- the initial bet to start the simulation.
-
- BUILD STRATEGY TERMS
-
- 1. BANK ROLL: The amount of money you will have at the start of this
- simulation.
- 2. SESSION STAKE: The amount of money that will define one betting
- session. A betting session will continue until the SESSION
- MONEY reaches $0 or if the TARGET WIN for that SESSION has been
- reached, and the SESSION MONEY later drops to that level. If a
- SESSION ends for one of these reasons, a new SESSION will start
- if money remains in the BANK ROLL.
- 3. TARGET WIN: The amount of money desired as a win goal for each
- betting SESSION.
- 4. SESSIONS WON: A SESSION is defined as winning if the session ends
- after the TARGET WIN has been reached.
- 5. SESSIONS LOST: A SESSION is a loss if it ends due to the SESSION
- MONEY reaching $0 and the TARGET WIN was never reached.
- 6. The number of betting sessions won or lost are displayed as the
- simulation proceeds.
-
- NOTE: The computer uses the TUTOR page to determine when to hit, stay,
- split, surrender or double. You should modify the TUTOR page through the
- CUSTOM MENU to force the decisions you want to make happen. Be sure to
- set all the desired options from the options menu before placing a bet.
-
- GAME LIMITATIONS
-
- This game works only with whole dollar amounts when computing bet
- payoffs or surrender amounts. For this reason, bet units should be set
- to an even value to insure accurate money computation. If a computed
- pay off or forfeiture is not an even number, the result will be rounded
- to the nearest dollar amount. The following may be rounded off if
- an odd bet unit is used.
-
- 1. Blackjack payoff - $1 Blackjack payoff is $1 due to rounding.
- 2. Surrender amounts - $1 bets surrendered result in no money loss to
- the better due to rounding.
-
- USE WITH WINDOWS
-
- 1. This product was not written specifically for windows compatibility,
- but in most cases it can be used from WINDOWS 3.1. Compatibility with
- WINDOWS is not guaranteed. To use this product from windows perform the
- following.
- a. Install the program normally from DOS. Make note of the drive
- and directory on which you installed the program.
- b. Start Windows. Bring up the Program Manager.
-
- NOTE: If you want to place this file into an existing Program
- Group, select the program group you want this program to fit
- into and skip to step f.
-
- c. Click on File then click New.
- d. Select Program Group then click the OK button.
- e. In Description enter "GAMBLERS", then click the OK button.
- f. Click File from the Program Manager, then click New.
- g. Select Program Item then click the OK button.
- h. In the Program Item Properties box enter the following.
- Description : "ULTIMATE BLACKJACK".
- Command Line : "UBJ.EXE"
- Working Directory: (enter the drive and directory as noted in A
- above. EXAMPLE: "d:\blkjack"
- i. Click Change Icon button then click the next OK button.
- j. In the File Name block enter "(drive and directory as noted in A
- above plus "\UBJ.ICO"), then push the OK button.
- EXAMPLE: "d:\blkjack\ubj.ico".
- k. You should see the UBJ icon appear as the Program Item Properties
- dialogue box reappears. Push the OK button and you are now done.
-
- NOTE: If you have a sound blaster, insure the proper driver is
- installed through the Windows Control Panel. You may have to adjust
- the DMA buffer. If you receive a windows error message advising you
- to adjust the DMA buffer, use an ASCII text editor to add the
- following line to the [386Enh] section or your windows "system.ini"
- file. Add "DMABUFFERSIZE = 017" to this file.
-
- OTHER ACCIDENTAL GAMES
-
- These exciting and addictive games from Accidental Software will
- provide hours of entertainment and excitement. Each game has been
- carefully designed to provide a realistic simulation of the game it
- emulates. These games use keyboard or mouse and require 540K or less
- or Free RAM, EGA or VGA, DOS 3.1 or above, and a hard disk. Each
- game has Sound Blaster support. NOTE: A sound blaster or 100%
- compatible system is required for sound support.
-
- ULTIMATE GIN
-
- Pull up a seat and get ready for a great game of GIN RUMMY with one of 8
- computer players. Choose the game variation you like to play (Standard
- Gin or one of 2 forms of Oklahoma Gin). Hollywood scoring is an option
- you can choose to spice up the game. How about the game score? You can
- set the game score and all bonus points to the way you want them. Play up
- to 40 games in a match with any of the 8 players. Continue the match at
- a later time, or start a new match if desired. Check out the player's
- biographies and see which one (playing skill for each is different) you want
- to challenge. Set the game speed, check the score book at any time and
- much more.
-
- ULTIMATE ROULETTE
-
- Play roulette with up to 4 computer generated players. Learn all possible
- bets and their odds. Place your bets and spin the wheel. Choose the
- standard American wheel with green 00 and 0 bets or the European Wheel
- with only 0 green bets. Select the simulations feature, place your bets,
- then run a simulation of up to 30000 spins of the wheel to see how your
- strategy fairs. The simulations feature will also graph the results of
- the actual bets you have made as well as see a graph of the numbers that
- have dropped for the session so far.
-
- ULTIMATE POKER
-
- Play poker with any 3 of 8 computer opponents. Games include 5 card stud,
- 7 card stud, High Chicago, and Holdem. Use your mouse to point and click
- your way through the entire game. Access stats to help determine the best
- move. Change the table stakes, and game speed. This is a great game of
- poker.
-
- ULTIMATE CRAPS
-
- Play craps with 3 computer generated players. Learn all possible
- bets and their odds. Place your bets and roll the dice. Three stats
- tables available to keep you appraised of your progress and help
- you determine which bets are working for you. Use Bet Units to system-
- atically increase bets or facilitate development of your own betting
- system. Virtually all major bets are available including Place, don't
- Place, Buy and Lay bets. Help screens are available for every major bet
- choice. This is the Ultimate Craps tool for learning the game and testing
- your strategies before using real money.
-
- DIGITAL DOWNS
-
- Capture the excitement of spending a day at the races. This animated horse
- racing simulation will keep you coming back for more. This game incor-
- porates an easy to use mouse interface that allows you to point and click
- your way through the entire game. A data base of 3000 horses in 30 stables
- keeps the action fresh from race to race. Win, Place, Show, Exacta,
- Quenelle, and Daily Double bets are available. Many more features make
- this the best horse racing simulation to date.
-
- OPERATION "JUST BECAUSE"
-
- This is a fully animated classic battle ship type game. You play against
- one of 3 of the enemy's top commanders in a classic battle ship setting.
- A couple of twists adds fun and excitement to the action. Use your infra-
- red heat scope to help in locating the enemy's ships. Each side can have
- one jet fighter helping in the attack. Each side can have up to 2 mines
- randomly placed in the opponent's waters. Play at night or day time.
- Each side has 2 jammers (electronic and heat) that will compound the others
- problems in trying to use electronic or infrared means to locate the other's
- ships. If either side's jammers take damage, the other side becomes much
- more effective when using its' infrared scope and jet fighter. Play against
- another human player rather than the computer opponent if you like.
-
- ULTIMATE BACCARAT
-
- Have you always wondered how to play BACCARAT but were afraid to ask? Relax
- and pull up a chair at this friendly baccarat table. You can play with 3
- computer generated characters, or if you prefer real human companionship, you
- can play with up to 5 other "human" players. A Tutor is provided to take you
- through the game step by step. Once you have learned the game you can turn
- the tutor off and go it on your own. You can check the game stats of any
- player at the table, change game speed, set your own bet amounts, repeat your
- last bet, push your last win, or lay a new bet. All bets are implemented.
- The dealer talks you through the game. Many more features. Be prepared for
- the best baccarat game in town and you don't even have to learn with
- real money.
-